To do this, all their buildings and walkers must be destroyed. In order to win, the opposing factions must be eradicated from the board. At the same time, though, greed is a good thing you should try to obtain as much land as you physically can, and take from your enemies too. Be too greedy with harvesting, and you’ll destroy all your land, leaving yourself with nowhere to regroup should the going get tough. Striking the correct balance between land mass and resources is entirely dependent on the strategy you choose to adopt, and really plays on the titular word ‘Greed’. To do this you’re probably going to need some more walkers.Īlthough there are only five units, the scope for strategy is immense. In order to survive, you need to adapt to your environment, and move around the board in a well thought out fashion. Each pillar will only last four rounds before it crumbles and falls into the murky depths below. They extort resources (money, for all intents and purposes) from the land in exchange for destroying the tile and those surrounding it. With some land under your belt, you can then create a harvester the most important unit in the game. On your first go, the best thing to do is to move some walkers around to claim tiles. Walkers are your only moveable unit the only way to traverse the hexagonal playing field. All of a sudden, Greed Corp became incredibly good fun.Īt the start of each round, you have but a few tiles to your name (represented by the pattern of your faction) and a set number of walkers. I learnt the role each unit played in the game, and worked out the best way to stop the enemies’ advances. With the knowledge that losing pillars wasn’t the end of the world (well, mine at least), I learnt to strategically destroy my land in order to increase my wealth, whilst moving my minions to safety before it disappeared. The game tightened its grip on my attention and the next few hours were spent refining my strategies. By the third or fourth attempt, though, everything suddenly fell into place. The simple AI of the first level wiped the floor with me, and after a string of similar deaths thereafter I was beginning to find the game a bit of a chore to play. With information from the tutorial in one ear and out the other, I jumped into the first campaign mission without the vaguest idea what I needed to do. As with everything in life though, experience is the best way to learn. These initial thoughts are in no way reflective of the quality of the game, however, more a reflection of my own incompetency at understanding tutorials. Things were happening I didn’t seem to have any control over land was literally disappearing beneath my feet and my units were falling into the murky abyss below, never to return. In an environment that diminishes from round to round, Greed Corp has one simple objective: be the last faction standing.įirst impressions of the game weren’t great I fumbled my way through a tutorial without the foggiest idea what I was doing. Whereas most strategy games of this nature see the player building and expanding, Greed Corp turns the conventions of the genre on their head. In this strange and beautiful world, tiles can be harvested for resources, but – and this is the dilemma at the very heart of the game – the act of harvesting destroys the pillars. Taking place in a fantasy universe known as Mistbound, four robotic factions fight for dominance on a decaying landscape made entirely of hexagonal pillars. Although you might not have guessed it from the thick layer of polish lavished upon the title, Greed Corp is actually W! Games first video game outing.
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